#ifndef LSS_DEFINES_GAME_H
#define LSS_DEFINES_GAME_H

#define LSS_MAX_PLAYERS 8

#define LSS_GAME_NOTE_BASE_POINTS          15
#define LSS_GAME_NOTE_SUSTAIN_BASE_POINTS   5

#define LSS_NOTE_COLOR_0 al_map_rgb(0, 150, 0)
#define LSS_NOTE_COLOR_1 al_map_rgb(139, 0, 0)
#define LSS_NOTE_COLOR_2 al_map_rgb(192, 192, 0)
#define LSS_NOTE_COLOR_3 al_map_rgb(0, 0, 204)
#define LSS_NOTE_COLOR_4 al_map_rgb(215, 78, 0)

#define LSS_FRET_OFFSET_X 320
#define LSS_FRET_OFFSET_Y 420
#define LSS_FRET_SPACE_X   80

#endif
